Introduction to graphical game programming

Once you have implemented a console video game, in these sessions you will learn how to implement a video game using a graphical library. There are some libraries and frameworks that you can use to implement a C# video game, such as Unity or Monogame. But we are going to focus on a more basic library that helps you implement some basic features (such as adding images and capturing user input), but does not provide some extra facilities such as physics engine, automatic collision detection and so on.

Coming (not so) soon ;-)